Learn C++ for Game Development Bruce Sutherland

ISBN: 9781430264583

Published: October 10th 2014

Unknown Binding

296 pages


Description

Learn C++ for Game Development  by  Bruce Sutherland

Learn C++ for Game Development by Bruce Sutherland
October 10th 2014 | Unknown Binding | PDF, EPUB, FB2, DjVu, talking book, mp3, ZIP | 296 pages | ISBN: 9781430264583 | 6.52 Mb

If you re new to C++ but understand some basic programming, then Learn C++ for Game Development lays the foundation for the C++ language and API that you ll need to build game apps and applications.Learn C++ for Game Development will show you how to:MoreIf you re new to C++ but understand some basic programming, then Learn C++ for Game Development lays the foundation for the C++ language and API that you ll need to build game apps and applications.Learn C++ for Game Development will show you how to: Master C++ features such as variables, pointers, flow controls, functions, I/O, classes, exceptions, templates, and the Standard Template Library (STL) Use design patterns to simplify your coding and make more powerful gamesManage memory efficiently to get the most out of your creativityLoad and save games using file I/O, so that your users are never disappointedMost of todays popular console and PC game platforms use C++ in their SDKs.

Even the Android NDK and now the iOS SDK allow for C++- so C++ is growing in use for todays mobile game apps. Game apps using C++ become much more robust, better looking, more dynamic, and better performing. After reading this book, you ll have the skills to become a successful and profitable game app or applications developer in today s increasingly competitive indie game marketplace.The next stage is to take the foundation from this book and explore SDKs such as Android/Ouya, PlayStation, Wii, Nintendo DS, DirectX, Unity3D, and GameMaker Studio to make your career really take off.

What youll learn How to use the various C++ skill fundamentals: variables, pointers, flow controls, functions, I/O, classes, exceptions, and more How to write C++ games using object-oriented programming techniques: classes, objects, inheritance, and polymorphismHow to use templates and the Standard Template Library (STL) in C++ How to work with design patterns in C++ game developmentHow to apply C++ to native game activities How to master concurrency and the gains in performance it brings Who this book is forThis book is for aspiring game developers with some previous programming experience who need to learn the critical C++ skills necessary to build game applications.

C++ is the most popular programming language in use behind most game applications. Table of Contents1. Beginning C++Part 1: Procedural Programming2. Writing a Guessing Game with C++ Types3. Creating Calculators with Operators4.

Beginning C++ Game Development with Arrays5. Functions, the Building Blocks of C++6. Making Decisions with Flow Control7. Organizing Projects Using Files and NamespacesPart 2: Object Oriented Programming8. Object-Oriented Programming with Classes9. Controlling Data with Access Modifiers10. Building Games with Inheritance11. Designing Game Code with Polymorphism12. Copying and Assigning Data to ObjectsPart 3: The Standard Template Library13. The STL String Class14. STL Array and Vector15. STL List16. STLs Associative Containers17. STLs Stack and Queue18. STLs Bitset19.

Using the STL in Text AdventurePart 4: Templates and Metaprogramming20. Template Programming21. Practical Template ProgrammingPart 5: C++ Game Development22. Managing Memory for Game Developers23. Useful Design Patterns for Game Development24. Using File IO to Save and Load Games25. Speeding Up Games with Concurrent Programming26. Supporting Multiple Platforms in C++27. Wrapping Up



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